I am listening through the Giant Bomb game of the year
awards at the moment. It’s pretty much my favorite time of the year, and I’m
noticing that there were more lows than highs in 2014. I definitely felt it in
my own experience with games. I want to do a top 10 list, but there weren’t a
ton of standouts, however I do want to talk about a few.
Spelunky:
The first comeback game that soaked up most of my time this
year. Spelunky is probably the purest game experience you can get. Anyone can
play Spelunky and it’s just you vs. the game; its risk and reward. I wouldn’t even
call it a roguelike, because the tools at your disposal are pretty limited, and
all in all not needed to be successful.
I did not get it at first, as most people probably didn’t
either. It’s a well-constructed onion, that each run, each death, peels back
another layer until you get to the warm center; only then do you realize that
the center is really another onion waiting to be explored.
It’s a punishing experience, but each punishment is really
just a lesson in disguise. The reason I dropped so many hours into this game is
because I’m either just bad at video games, or there are just so many ways to
die, I mean learn. The fact that you and you alone are responsible for your
success or failure is freeing to me in the new age of in game upgrades,
pay/play, and iterative game progression.
Diablo 3:
Speaking of iterative game progression, this was another
blindside that hit me this year in a big way. Diablo 3 was a big disappointment
when it came out initially. The auction house may have been a good idea on
paper, but it tainted the game experience and put a big glass window between
you and the game experience. You could see the good loot, but it would always
be out of your reach.
Reaper of Souls took everything great about the formula and
dumped the rest. The loot mechanics got very interesting with different
combinations of items, and some frankly overpowered weapons kept you thinking “Maybe
just one more rift.” The reward progression may be formulaic, but Blizzard
nailed it so that you could always experiment with different sets and skills to
yield more loot, and faster runs.
I’ve come to think that players optimize all the fun out of
the games they play, but Diablo kept me guessing what gear or skills became
more effective, and I was having fun the whole time.
FTL: iPad:
I’m sensing a theme here. FTL is incredible. I started
playing it back in 2012 when it came out for the PC. FTL is the first game I
have ever played that was so good, the only way to stop playing it was to
uninstall it.
Then they released a free expansion. I resisted.
Then they released it on iPad. I caved.
The cycle began anew and I was up till 3 am playing it the
first day I got it.
The iPad version is definitely the best way to play it. I
worked a lot of night shifts this summer and it was the perfect time to try to
unlock every ship in the game. In doing so, you realize how deep the game is
and how many different ways exist to play it. The only real complaint is, that
the end boss is static and learning how to defeat him can be frustrating in
that while there are many ways to play the game itself, there is only really
one good way to defeating the huge wall of end boss that you run into. Still
though, it’s rewarding every time you shoot down another ship be it big or
small.
Oh, and the music is a treat.
Dark Souls/Dark Souls2:
I came into the Dark Souls game a little late (sensing a
theme here) and it was a game I was scared to play. I think it sat in my steam
library for a few months before I booted it up. I was right to be afraid.
Dark Souls is unforgiving, and refreshing. There are very
real consequences in the game and failure is punished severely. Things that are
intuitive and seemingly straightforward are not explained in the slightest; it
took me a bit to realize that more armor is not always the right choice. It’s
your job to learn how the world works, while the world is trying to murder you
at the same time. It literally is a world that is seamless and exploring is the
best part.
Bosses are rough. You need to be on top of your game to beat
them, and even then you will probably fail a lot before you get it right. There
is a reason that people brag about getting through the game naked, or as quickly
as possible. There is a reason that games like Dark Souls and Spelunky exist
that don’t hold your hand in the slightest, to make you a better video game
player. Dark Souls holds the trophy for being the first game to intice me into
throwing a controller in frustration, and breaking my headset (now bandaged up
with electrical tape).
Dark Souls is a crucible that dedicated video game players should
experience. The second one was not as impactful or good as the first, but is
still a good game. It just suffers from sequel syndrome.
Shovel Knight:
I’m basically a Mega Man 2 fanboy, so I was required to buy
and play this game. It’s fantastic.
Unlike a lot of other retro throwback games, Shovel Knight
knew what to keep retro and what to adopt from modern games (though very
little). Like all retro games, it’s all about pattern recognition. When to
dodge and when to strike. I feel like the developers just decided to make Dark
Souls into an 8 bit game. Even the currency in the game has the same use it or
lose it feel as the souls games. Where a lot of retro games feel kinda samey
and interchangeable, Shovel Knight has a lot of personality and style and takes
itself just seriously enough.
The soundtrack makes me feel warm fuzzies all over. It does
a great job at not being too chip tuney, while emulating instruments with
growls and bleeps.
Destiny:
Destiny should have been game of the year this year.
Bungie did so many things right with this game and so many
things wrong at the same time, and it barely averages out in the positive
direction. The mere presence of this game affected the whole industry, and
anyone who knows Bungie’s track record knew where to place their expectations.
Personal note: Bungie holds a special place in my heart. I
have been playing their games from when they came on 3.5” diskettes. Pathways
Into Darkness blew my mind at a time when Doom was the standard run and gun.
Marathon was immersive and incredibly smart, and some of the best times of my
youth were had blowing my family to bits with weapons from the future.
Halo was okay. Multiplayer matches with strangers are not my
thing.
Destiny was Bungies foray back into immersive world
experiences, and I knew what they were capable of. I was cautiously optimistic.
The game sat on my PS3 for a couple days before I had the courage to boot it
up. The campaign was adequate, but ultimately not enough. I played most
missions on heroic before I just couldn’t keep up with the level difference
between me and the enemies.
It was not an immersive experience and I guess that’s the
biggest letdown. There is a dissonance that exists in Destiny (and a lot games)
where you are a special snowflake, but so is everyone else. It’s hard to
deliver an immersive experience, when there are strangers in your game. Right
now video games are in mode, and for me a world
with all highs, and fidelity is crucial to pull me in. I would have felt a lot
happier if you could opt in the leveling up process as a single player
experience, and once you completed it, the end game opened up.
Destiny does not do character progression well, and I
realize how weak of an argument that sounds like to hold against the game. Your
power level in the game comes down to pure, unforgiving math. If you are
fighting a monster one level above you, you are at a severe disadvantage. In
order to get more powerful, you need to grind. A lot. Sometimes grinding isn’t enough
and you hope RNG is kind.
Where the loot game in Diablo felt right (slow and steady,
very granular upgrades), Destiny gets it wrong packing so much weight behind
your light score, almost to a quantum level. Where Diablo had essentially the
same grind, it felt much more varied based on what kinds of elites you were up
against, and a new set of randomly generated levels and enemies. Every single
time you run each mission or strike in Destiny it is pretty much a carbon copy
of the last time you ran it, and it gets old after the 2nd or 3rd
time. Once you level up, congrats! Here is a new set of the exact same
scenarios to run, but now your numbers match theirs!
The raid was good, but was misplaced. It could have been
introduced at a much lower light requirement. I didn’t think the raid was heads
and shoulders above the rest of the content of the game, and it certainly didn’t
justify sinking as much time as Bungie expected you to in order to prepare for
it. The weekly nightfall strikes are my favorite part of the game, as at least
there is some variation in terms of which weapons are most effective that week.
Recently my biggest complaint in the game is that getting
new loot is not fun. Once you level up your gear to maximum, any new piece of
loot is just a distraction. Leveling up a new gun or armor is easily a 6 hour
investment, and frankly that is way too much for Bungie to ask of its players. I
got a new gun from a nightfall strike and let out an audible sigh, because fuck
if I don’t care at all about doing identical content again and again to make a
bar go up.
I played a lot of Destiny (and I still might), but unless
one of my friends wants an extra gun for a raid or nightfall, I can’t be
bothered to turn it on. Any more progression in this game feels like a step
backwards.
Still playing/looking forward to:
Crypt of the Necrodancer – My first dipping of my toe into
early access games, but so far this gem is great. I’m a sucker for sountracks.
This game is evolving splendidly.
Shadow of Mordor – Okay people, I hear this game is good.
Bayonetta 2 - I didn’t
play the first one cause the main character seemed to be aimed at depressed
otaku, but I hear the second is really good, and the scale and spectacle are
great. I need this to be a super dumb fun game.
Tomb Raider – Heard good things about this one.
Lots of Indie Games – My cup hath overflow because of Steam
A Unicorn – I am sure there will be some game/genre that I
detest fall into my lap and be the best thing I ever had.
Not going to play:
Dragon Age Inquisition – Doesn’t grab me. Skyrim was great,
and so was Mass Effect. This sounds like a mashup I want to avoid.
Destiny – Maybe it will get the Diablo treatment eventually.
Until then.
World of Warcraft – It’s just too much. Everything in that
game is a known quantity, and the barrel was scraped a couple expansions ago.
Now it’s just a vanity vehicle.
AAA games in general – I feel like EA/Ubisoft/Square/etc
have gotten away with too much in 2014 and have been letting shit slide for a
while. Time to take a break.
*edit* Wildstar - This game suffered from having an open beta. I might have actually gotten to level cap if I hadn't burned out on the leveling before the game even released. Award for making me nauseous even thinking about doing a quest.