Well I would actually argue that it died a long time ago,
but the genre still thrives. It’s not that the role playing game is not
relevant or popular, but the core tenants of what made those games unique have
been absorbed by other video game genres.
The classic video game RPG was typically about the growth of
a character, piloted by the player through the story. These stories involved trials
and puzzles that the player overcame, and was rewarded with gear, new
abilities, and more tools to deal with future challenges. These games were about
some journey, whether that be saving the princess, righting some wrong, or
progressing through a narrative arc.
There was a linear progression not only for teaching the
player the systems of the game, but also give the player options and open up
more strategies to play with. The increase in player power also mirrored the
character progression of the protagonist, in something similar to the classic
Heroes Journey trope. I want to make a clear distinction between the player and
the main character in that they are not the same.
This is how I would bound what an RPG is: starting a player
with simple toolset, and giving them different tools and powers in order to
guide them through a journey of some sort. In addition to the classic RPG,
there were a lot of other games that also had similar bounded definitions: FPS,
RTS, Sims, Sports, Platformers, Action etc. All of these genres learned and
built upon what worked and didn’t work from the games that came before.
Then things got a little weird. Sometime in the 2000s a lot
of cross pollenization started happening between platforms, and the various
game styles borrowed elements from each other. Focusing on RPGs in particular,
I think these elements got cannibalized by other genres.
When I say that the RPG is dead, what I mean is that modern
RPGs are not recognizable or distinct as they once were, because so many games
borrow the linear player progression elements to simulate player skill
increases instead of the progression of a main character; in fact most games where
these systems are present don’t have a protagonist but telegraph that the
player themselves are getting more powerful.
The RPG system also is a double edged sword when the story
that is being told feels drawn out or impotent. I realize that a story needs to
have high and low points, but it needs to keep the player engaged, or present
the player with interesting and varied challenges. The Witcher 3 was guilty of
not providing the player with interesting story beats, in conjunction with
burying a significant amount of player progression with its main story line; I
simply stopped playing while trying to find that Dandelion git. Games like Mass
Effect provide a healthy balance of variation as well as interesting story to
propel the player through the experience.
As an aside, a lot of the story telling in large modern video
games is kinda bullshit, and not especially interesting. I think if you want to
find some interesting ideas to chew on, smaller indie games are telling much
better stories.
Most big releases, and mobile games of every kind have this
built in and are balanced around this telegraphed progression and become an
exercise in moving the goalposts. Focusing these progression schedules on the
player instead of the character, also means more when games get measured in
real time instead of game time. This is where the MMORPG gets a lot of its’
power.
I keep beating my drum for games like Spelunky and Dark
Souls series in that people can and do regularly beat those games with the
barest of toolsets, and by playing them your ACTUAL skill at the game is
increasing rather than the game ramping you up on a reward schedule. Player
mastery is real and valuable thing that the modern RPG is missing; though these
games are generally about telling a story rather than pose a challenge for the player.
Anyways. RPGs suck because every game is now an RPG.
May be you are right because RPG is now replaced by more advanced games, storyline and systems. That is now officially old and better gaming has replaced it.
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