So right now I am refining my play style and gearing for Dragon Soul raiding. Got the basic power auras rolling, getting some gear, but I am still in the dark in terms of what secondary stats I should be getting.
I think that paladins are moving on from spirit\haste build of the previous tiers now that we have a new toy to play with, Holy Radiance. The initial HR hit heals for a lot, but I am really underwhelmed by how much the HOT ticks heal for. Being that Dragon Soul has a ton more raid damage and fights that people are stacking up for, I don't feel bad at all leaning on my HR button for a majority of my healing.
So now I look at my secondary stats and scratch my head. I see other paladins going towards mastery, and I really want to go that path too but I feel like that would be pigeonholeing me in a really awkward place. The absorb bubbles will look good on the meters, but I'm not sure that it is actually doing much heavy lifting at all. I need to be able to figure out my "absorb efficiency" to see how much those absorbs are saving people's lives.
Mastery seems like a great stat to smooth out the healing needed by the raid, crit is awesome if you are rolling hot dice and like big numbers, and haste gets that healing our much faster. I am not sure there is a right answer since each stat complements another in some way. Crit can give you bigger mastery shields, but more unevenly. Haste lets you "crit" and "shield" more as you are casting more spells per minute. Mastery "looks" like you are healing more. It's this weird three legged stool / Triforce that makes everything complicated.
Which is good. Stacking one OP stat would be boring. =D
I think I want enough haste to GCD cap on Ultraxion. After that I think I am going to move into crit and see where that goes. Crit ultimately will make bigger heals which will beget bigger mastery absorbs. If healing gets too spikey, I can move more into mastery.
Impression: Darkest Dungeon
9 hours ago